But that throws the economics out the window. This weakness is negated if you have ships fast enough to tie down those threats. They are frustrating to play as and I immediately sell captured ones for prize money. The sheer proportions of a galleon means long range fire will be more effective.Ī competent player can use wind direction and chain shot to completely cripple a galleon before peppering it to death with round shot. This means that early frigates 5th/6th rates can neutralize the fire power at long range. The guns are big and numerous however, they are slow firing and inaccurate. The positives are that they incredibly tough and well armed, the fore and aft castles makes grape shot ineffective.īut their speed is an abysmal 15, maneuverability is terrible. I have not found them not worth it for a litany of issues. That necessity defeats the purpose of having a trade ship that fights. TL/DR The weakness' Galleon's have means they require a screening force to be effective. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists!
#EMPIRE TOTAL WAR DARTHMOD IS IT WORTH MOD#
Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources
#EMPIRE TOTAL WAR DARTHMOD IS IT WORTH FULL#
If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy.